So I denounced them last post.
Here's why I was wrong.
Yes, 4 sexy sexy markerlight drones for 56 points is amazing.
Pathfinders come in packs of 4, like a good micro-brew with Markerlights for 44 points each.
So it's better.
Also BS3 Pathfinders vs BS2 Drones.
The Pathfinder weapons are kind of bad, and the drones are too limited to be useful, but dang, 11 point Markerlight @ BS3?
Thanks Great Good!
Monday, April 8, 2013
Saturday, April 6, 2013
Tau are the New Sexy in 6e (Tau Tips)
Tau and You in 6th Edition
Executive Summary for Non-Tau players: Take Land Raiders.
Also there is one called the Donkey Punch, no seriously. Onager Gauntlet, you're getting Donkey Punched.
Ones
that let the unit reroll all to hit if the bearer doesn't shoot or one
that denies cover saves, again if the person doesn't shoot.
And here's the C-c-c-combo:
Farsight's Minion denies your ability to shoot.
Vespids Assault (after shooting AP3 guns.) You can't over watch. Hammer of Wrath from the Vespid, I6 Attacks and hit and run.
If you see Farsight and a massed amount of Vespid you are about to lose Close Combat against Tau.
Anti-Air
Not great. And
by not great I mean balanced. Interceptor + Skyfire is really, unkind
vs flyers (and yes the Dragon is OP, we all know that) but gunning down
your flyer before you get to use it is lame.
Tau can take
systems to get Interceptor or Skyfire, but it's really hard to take
both. In fact the only Units who can take both are HQ Suits and the
Riptide. And that's a waste.
Pathifinder
Are bad. And that's okay. All the categories have great stuff, Pathfinders have really overpriced weapons.
Are bad. And that's okay. All the categories have great stuff, Pathfinders have really overpriced weapons.
Kroot
Are typo'd the italic text says their rifle is close combat weapons but they've lost a point of strength and an attack in close combat. They're great for outflanking Krootoxs or once they can take cheaper Space Marine HQs, but for now, either take all of them or none.
-Gundam John
Are typo'd the italic text says their rifle is close combat weapons but they've lost a point of strength and an attack in close combat. They're great for outflanking Krootoxs or once they can take cheaper Space Marine HQs, but for now, either take all of them or none.
Subscribe to:
Posts (Atom)